Hi there! I'm Emily and these are some of the games I've made throughout my degree, primarily developed in Unity.
If The Hue Fits
Semester project for Game Design Studio 1 (Autumn 2023)
If The Hue Fits is a rouge-lite game where players must grow plants and mix paints to cure infected hue-mans with the complementary coloured paint.
This was a team project and my roles included lead programmer, UI implementation and game design.
Showcased in UTS Student Games Showcase 2023
Showcased in Powerhouse Late September 2023
Showcased in SXSW Sydney Student Showcase 2023
CodeQuest
Semester project for Serious Games and Gamification Studio (Spring 2023)
CodeQuest is an educational puzzle game with the aim of teaching young girls programming logic. The aim is to complete tasks in the correct sequential order to move through the levels.
This was a solo project and I developed, designed and created the art for the game. A research paper outlining the development and background of the game is also on the games page.
Cosmic Bloom
Semester project for Game Design Studio 2 (Spring 2023)
Cosmic Bloom is a puzzle game with the aim of terraforming a galaxy of planets through balancing various planet statistics.
This was a team project and my roles included puzzle game design and programming.
Space Journey
Small week-long project for Game Design Studio 1 (Autumn 2023)
Space Journey was created as a week-long project to see if we were able to replicate an 80's arcade game purely based on a Game Design Document created by another team without knowing the actual game itself.
This was a team project and my role was programming.
Hyde & Seek
Semester project (Autumn 2022)
Hyde & Seek is a escape-room puzzle game where players must control two characters at the same time to solve puzzles and escape the room they are in.
This was a team project and my roles included lead programmer and the level design of the tutorial and level 5.
Showcased in UTS Student Games Showcase 2022